![]() Yes, there are ability challenges where each point is a 5% difference, but the core things only vary at the extreme highs and lows. The penalties on the low extreme don’t ever cut very deep, either. ![]() ![]() For the most part, there are no bonuses or penalties to related activities (attacks, saving throws, etc.) between, oh, 8 and 14. Here’s a little good news while you’re embracing the randomness: there’s actually not that much variance in performance for a point or two difference in stats. I personally like the roll-in-order multiple characters and then pick your favorite set, but even with the 12 sets of stats (recommended by the DMG’s option 4) to choose from, you’ll usually have to make some compromises with your randomness. There are 4 methods laid out in the 1st edition DMG, including options to rearrange, to keep higher rolls, and to roll multiple sets of stats and pick your favorite. In any case, getting the exact class you want may be more difficult in 1e. Character CreationĬoming from 5e, you probably expect point buy, or if you do roll stats the ability to arrange them to suit your class, or at the very least the ability to be the class you want regardless of whether your stats are suited to it. So you’re looking to play some first edition Dungeons and Dragons? Given the popularity of 5th edition and my recent exploration of 1st, I thought I’d write up some notes from my own understanding about what a player can expect moving to 1st edition.
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